Upon further research into this topic, I find it impossibly easy for anyone in EVE to bypass this proposed feature. Let me explain.
A player needs to go to his/her staging system. Said staging system is 20ly away, or 4 jumps. Normally, this would take quite some time as Jump Fatigue would kick in for the pilot. However, this pilot has 4 alts (A, B, C, and D) besides the main character. All pilots can fly his/her carrier and has max jump skills. Instead of taking quite a bit of game time and risk getting to the staging system, this pilot simply pre-stages his/her alts in the systems ahead of time using nearly uncatchable interceptors. As such, the carrier gets to the staging system as such:
Quote:Alt A jumps the carrier to System 1 where it trades it off to alt B. Alt B then waits for the capacitor to recharge and jumps to System 2 where the carrier is passed off to Alt C. Alt C then waits for the capacitor to recharge and jumps to System 3 where Alt D jumps into the carrier and waits for the capacitor to recharge before jumping to System 4 (the staging system) where the Pilot's main is waiting.
As you can see, each character only made one jump thus only imposing one stack of penalties which quickly fades away. You don't even need to be with a large entity in EVE to do this. You just need 2 accounts! Account 1 has the Main, Alt A, and Alt D while Account 2 has Alt A and Alt C. This so-called "power projection nerf" does nothing to squelch the power projection from the large entities, it simply promotes the creation of more active accounts or multi-character training in order to get the same results prior to this patch's implementation
(Note: I do not know if this is an intended consequence and I will not speculate on it).
It is also impossible to tie the Jump Fatigue to the ships because the player only has to repackage the ship in order to trick the server into thinking the ship is a generic object. It's why when you repackage ships they lose their name as the meta data is erased.
Instead of going to great lengths to make the game more complicated for everyone when a bypass is simply to throw more ISK or IRL money at the game
(Note: I do not know if this is an intended consequence and I will not speculate on it) in order to get an easier result, why not simply increase the "size" of the universe? By this I mean space out each constellation and region farther from each other. Every system in EVE has a absolute XYZ coordinate in the database. Spread out the distance between Regions and possibly even Constellations instead of adding in Jump Fatigue. Sure, this will definitely take a while to do but it will not be easy to bypass. Distances are longer and thus more fuel must be spent. No, it won't fix the absolute problem of power projection, but it will make it harder and more risky. Couple this with the 5ly jump and make it near impossible to cross regions without being close to the Region Gate system and you'll create choke points which increase PvP opportunities.
All in all, I believe that CCP was attempting to do the correct thing here but has failed to map out all of the consequences of this change. Something that the CSM should have been able to catch and report to CCP straight away. Let's hope it simply slipped through the cracks instead of being maliciously ignored. By implementing this newly proposed feature nothing will change. Power projection will stay the same and CCP will have put in quite a bit of work on a well-intentioned feature which makes them look the fool.